Virtual Reality Archery to quantify the development of Head-Trunk Coordination, Visuomotor transformation And Egocentric Spatial Representation.
Davide EspositoAlice BolliniMonica GoriPublished in: MeMeA (2021)
Keyphrases
- virtual reality
- virtual environment
- virtual training
- visual data mining
- augmented reality
- computer graphics
- collaborative virtual environments
- virtual world
- virtual reality environments
- spatial relations
- three dimensional
- multi sensory
- interactive virtual
- virtual museum
- virtual humans
- virtual reality technology
- tangible user interface
- spatial information
- computer animation
- spatio temporal
- real time
- spatial data
- human computer interaction
- image sequences
- e learning