Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments.
Ferran ArgelaguetAnne-Hélène OlivierGerd BruderJulien PettréAnatole LécuyerPublished in: VR (2015)
Keyphrases
- immersive environments
- virtual environment
- virtual reality
- virtual world
- virtual reality technology
- robotic systems
- physical environment
- virtual space
- learning experience
- physical world
- immersive virtual environments
- augmented reality
- multi user
- real world
- learning environment
- degrees of freedom
- robot control
- mixed reality
- dynamic environments
- three dimensional
- robot moves
- role play
- learning process
- mobile robot
- physical space
- projection method
- synthetic characters
- virtual characters
- highly dynamic