A fuzzy GRASP algorithm for solving a Tourist Trip Design Problem.
Julio BritoAiram Expósito-MarquezJosé A. MorenoPublished in: FUZZ-IEEE (2017)
Keyphrases
- recognition algorithm
- learning algorithm
- cost function
- dynamic programming
- significant improvement
- simulated annealing
- high accuracy
- times faster
- theoretical analysis
- k means
- search space
- computational complexity
- optimal solution
- image sequences
- optimization algorithm
- tree structure
- detection algorithm
- experimental evaluation
- np hard
- gradient projection
- improved algorithm
- fuzzy partition
- worst case
- segmentation algorithm
- computationally efficient
- expectation maximization
- fuzzy logic
- objective function
- feature selection