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Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting.

Henrik Schoenau-FogLise Busk KofoedNanna Svarre KristensenLars Reng
Published in: ArtsIT/DLI (2018)
Keyphrases
  • game development
  • video sequences
  • computer science education
  • software development
  • game engine
  • case study
  • computer science
  • higher education
  • video games
  • development process
  • serious games