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Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting.
Henrik Schoenau-Fog
Lise Busk Kofoed
Nanna Svarre Kristensen
Lars Reng
Published in:
ArtsIT/DLI (2018)
Keyphrases
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game development
video sequences
computer science education
software development
game engine
case study
computer science
higher education
video games
development process
serious games