Videogame development training approach: A Virtual Reality and open-source perspective.
jose Luis David Bonilla CarranzaAdriana Peña Pérez NegrónMadeleine ContrerasPublished in: J. Univers. Comput. Sci. (2021)
Keyphrases
- virtual reality
- virtual training
- open source
- virtual environment
- virtual humans
- virtual reality environments
- computer graphics
- computer animation
- augmented reality
- e learning
- three dimensional
- virtual world
- visual data mining
- photorealistic
- virtual reality technology
- case study
- collaborative virtual environments
- interactive virtual
- virtual museum
- knowledge discovery
- real time
- tangible user interface
- force feedback
- open standards
- virtual space
- source code
- data mining