Learner Attitude, Educational Background, and Gender Influence on Knowledge Gain in a Serious Games-Enhanced Programming Course.
Dan ZhaoCristina Hava MunteanAdriana E. ChisGabriel-Miro MunteanPublished in: IEEE Trans. Educ. (2021)
Keyphrases
- serious games
- programming course
- social skills
- educational games
- virtual environment
- design principles
- game engine
- video games
- e learning
- game design
- multiple choice questions
- game play
- game development
- knowledge base
- learning goals
- computer games
- expert systems
- learning processes
- programming education
- learning scenarios
- game based learning
- learning environment
- high level
- student learning
- databases
- learning activities
- online learning
- learning process
- multimedia
- artificial intelligence
- real world