Traditional games meet ICT: a case study on go game augmentation.
Takahiro IwataTetsuo YamabeMikko PolojärviTatsuo NakajimaPublished in: Tangible and Embedded Interaction (2010)
Keyphrases
- digital games
- video games
- game play
- computer games
- game playing
- game design
- game theory
- nash equilibria
- nash equilibrium
- educational games
- perfect information
- game players
- game theoretic
- serious games
- information and communication technologies
- imperfect information
- games played
- human computation
- game based learning
- game development
- learning games
- monte carlo tree search
- online game
- case study
- cooperative game
- two player games
- winning strategy
- game programming
- pure nash equilibria
- board game
- multi player
- coalitional games
- extensive form games
- game engine
- general game playing
- opponent modeling
- mobile games
- game mechanics
- human players
- game tree search
- repeated games
- adventure game
- solution concepts
- test bed
- stochastic games
- table tennis
- monte carlo
- pure strategy
- game tree
- idea generation
- information and communications technology
- game ai
- simulation game
- minority game
- boolean games
- learning experience
- computer poker
- monte carlo search
- learning environment
- leader follower
- developing countries
- fictitious play
- decision problems
- resource allocation
- computer chess
- stackelberg game
- games based learning
- incomplete information