Reducing view inconsistency by predicting avatars' motion in multi-server distributed virtual environments.
Haiyang HuYizhi RenXu XuLiguo HuangHua HuPublished in: J. Netw. Comput. Appl. (2014)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- multi user
- image sequences
- computer graphics
- motion estimation
- physical environment
- virtual characters
- optical flow
- camera motion
- collision detection
- serious games
- role play
- learning processes
- multiple views
- virtual learning environments
- motion model
- virtual agents
- virtual space
- virtual objects
- human motion
- motion capture
- virtual humans
- feature points
- real time