Build Bridges between Play, Computation, Visual Programming, and Text-based Programming in Early Childhood Education.
Jordan SherwinYongzhe WangYueming YangPublished in: SIGCSE (2021)
Keyphrases
- early childhood
- visual programming
- learning technologies
- development environment
- young children
- computer technology
- programming language
- user interface
- object oriented
- programming tool
- computer games
- rapid prototyping
- open data
- teacher education
- technology integration
- development tools
- information and communication technologies
- e learning
- higher education
- preservice teachers
- digital photography
- relational databases
- mobile learning
- database applications