Enhancing Student Engagement: One Game at a Time.
Sunet EybersMarie HattinghPublished in: ICITL (2018)
Keyphrases
- student engagement
- video games
- game play
- student learning
- computer games
- educational games
- game playing
- game design
- computer science education
- virtual learning environments
- learning experience
- game development
- game based learning
- learning outcomes
- virtual world
- active participation
- machine learning
- learning theories
- paradigm shift
- serious games
- student perceptions
- cognitive engagement
- artificial intelligence