Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game.
Shahenda SarhanMohamed Abu ElSoudHebatullah RashedPublished in: Int. J. Comput. Games Technol. (2016)
Keyphrases
- video games
- policy iteration
- board game
- least squares
- game design
- case study
- game playing
- computer games
- policy evaluation
- game play
- policy search
- markov decision problems
- educational games
- markov decision processes
- optimal policy
- average reward
- reinforcement learning
- learning experience
- model free
- action space
- serious games
- markov decision process
- partially observable markov decision processes
- learning tools
- finite state
- continuous state
- optical flow
- design process
- dynamic programming
- imperfect information
- e learning