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Twenty-Twenty Tournament Visions: AEGON 1991.

Dap Hartmann
Published in: J. Int. Comput. Games Assoc. (1991)
Keyphrases
  • ambient intelligence
  • virtual world
  • neural network
  • e learning
  • game theoretic
  • science education
  • learning algorithm
  • knowledge base
  • cooperative
  • logic programming