Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula.
Christian MoroZane StrombergaAthanasios RaikosAllan StirlingPublished in: SIGGRAPH ASIA Symposium on Education: Talks (2016)
Keyphrases
- augmented reality
- virtual reality
- virtual environment
- mixed reality
- virtual objects
- computer graphics
- markerless
- three dimensional
- virtual humans
- virtual world
- mobile augmented reality
- virtual space
- multi user
- tangible user interface
- real environment
- computer animation
- head mounted display
- learning games
- fiducial markers
- camera tracking
- live video
- real scenes
- medical imaging
- molecular structures
- image processing
- user interface
- promising experimental results demonstrate