Designing a new approach to augmented reality for early childhood self-learning capability at home.
Marshel Calvin Hariyantho RiwuHerman TolleAgung Setia BudiPublished in: SIET (2022)
Keyphrases
- augmented reality
- learning capabilities
- early childhood
- tangible interaction
- virtual reality
- learning strategies
- information processing
- neural network
- learning technologies
- learning mechanism
- fuzzy neural network
- human computer interaction
- virtual objects
- fuzzy systems
- fuzzy logic
- young children
- computer technology
- neuro fuzzy
- reinforcement learning
- live video
- user interface
- databases
- digital photography
- open data
- real time
- computer games
- three dimensional
- higher education