Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments.
Susanne PoellerMartin Johannes DechantMadison KlarkowskiRegan L. MandrykPublished in: Proc. ACM Hum. Comput. Interact. (2023)
Keyphrases
- open systems
- communication systems
- dynamic environments
- positive and negative
- resource constrained
- social networks
- medium size
- game play
- communication overhead
- soccer games
- positively correlated
- instant messaging
- small size
- computing environments
- communication networks
- computer networks
- information sharing
- e learning