Draws, Zugzwangs, and PSPACE-Completeness in the Slither Connection Game.
Edouard BonnetFlorian JamainAbdallah SaffidinePublished in: ACG (2015)
Keyphrases
- game theory
- game play
- computer games
- game playing
- video games
- educational games
- game theoretic
- nash equilibrium
- data quality
- temporal logic
- game design
- two player games
- decision procedures
- serious games
- virtual world
- real time
- soccer game
- pursuit evasion
- role playing
- mazurkiewicz traces
- monte carlo tree search
- mobile games
- nash equilibria
- learning process
- cooperative