Twist: a gamified platform with games and immersive experiences for active aging.
Sara Pérez RodríguezCarina Soledad González-GonzálezFrancisco Luis Gutiérrez VelaPublished in: Interacción (2022)
Keyphrases
- immersive environments
- game players
- virtual reality
- virtual environment
- virtual world
- human computer interaction
- case study
- video games
- learning experience
- learning environment
- game theory
- nash equilibrium
- nash equilibria
- real time
- computer games
- game playing
- online game
- mixed reality
- game engine
- adventure game
- general game playing