Effects of reactive and strategic game mechanics in motion-based games.
Aseel BerglundErik BerglundFabio SilibertoErik PrytzPublished in: SeGAH (2017)
Keyphrases
- game mechanics
- game play
- game design
- video games
- space time
- motion analysis
- image sequences
- motion estimation
- motion model
- optical flow
- computer games
- case study
- camera motion
- human motion
- serious games
- game playing
- decision making
- motion field
- knowledge management
- moving objects
- game theory
- human body
- reactive planning
- artificial intelligence