A Conceptual Network Analysis of Gamification Practices in Primary and Secondary Education.
Igor TomicicMarkus SchattenPublished in: MIPRO (2020)
Keyphrases
- network analysis
- secondary education
- social network analysis
- text mining
- knowledge construction
- complex networks
- link prediction
- information networks
- network structure
- video games
- case study
- user experience
- science education
- game design
- collaborative learning
- educational software
- serious games
- centrality measures
- secondary school
- random walk