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Development of a Computer Player for Seejeh (A.K.A Seega, Siga, Kharbga) Board Game with Deep Reinforcement Learning.

Ahmad AljaafrehNaeem Al-Oudat
Published in: EUSPN/ICTH (2019)
Keyphrases
  • board game
  • reinforcement learning
  • computer programs
  • case study
  • state space
  • urban planning
  • software engineering
  • data management
  • computer games
  • game playing