Exertion interfaces for computer videogames using smartphones as input controllers.
Juan M. SilvaAbdulmotaleb El-SaddikPublished in: Multim. Syst. (2013)
Keyphrases
- video games
- learning experience
- game design
- input device
- learning tools
- educational games
- mobile devices
- authoring tool
- computer games
- game engine
- computer systems
- game play
- serious games
- computer technology
- secondary education
- augmented reality
- input data
- learning processes
- human computer interaction
- game based learning
- learning activities
- user interface