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Accelerating vector graphics rendering using the graphics hardware pipeline.
Vineet Batra
Mark J. Kilgard
Harish Kumar
Tristan Lorach
Published in:
ACM Trans. Graph. (2015)
Keyphrases
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graphics hardware
vector graphics
volume rendering
texture mapping
image based rendering
real time
processing speed
web applications
d objects
multiple cameras
graphics processing units
source code
d scene
times faster