Augmented Reality Gamification for Human Anatomy.
Antonina ArgoMarco ArrigoFabio BucchieriFrancesco CappelloFrancesco Di PaolaMariella FarellaAlberto FucarinoAntonietta LanzaroneGiosuè Lo BoscoDario SagutoFederico SannasardoPublished in: GALA (2018)
Keyphrases
- augmented reality
- human computer interactions
- virtual objects
- virtual reality
- mixed reality
- markerless
- human computer interaction
- mobile augmented reality
- live video
- real environment
- promising experimental results demonstrate
- head mounted display
- real scenes
- user experience
- three dimensional
- minimally invasive
- user interface
- computer generated images
- tangible interaction
- imaging modalities
- virtual environment
- learning process
- molecular structures
- fiducial markers
- image processing