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Algorithms for the shapley and myerson values in graph-restricted games.
Oskar Skibski
Tomasz P. Michalak
Talal Rahwan
Michael J. Wooldridge
Published in:
AAMAS (2014)
Keyphrases
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computational complexity
computationally efficient
data structure
game theory
graph theory
learning algorithm
computational cost
optimization problems
graph matching
significant improvement
random walk
computer games
game theoretic
depth first search
graph search