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From skill growth expectancy to online game commitment.

Tzu-Ling HuangChieh-Ni WuMing-Hsin ChangGen-Yih LiaoChing-I Teng
Published in: Comput. Hum. Behav. (2022)
Keyphrases
  • online game
  • online gaming
  • educational games
  • computer games
  • game based learning
  • multi player
  • online communities
  • virtual communities
  • case study
  • data collection
  • content analysis
  • role playing game