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Session based behavioral clustering in open world sandbox game TUG.

Marcelo Spiezzi RaimbaultCorey Clark
Published in: FDG (2017)
Keyphrases
  • open world
  • game play
  • game based learning
  • closed world
  • data exchange
  • incomplete information
  • video games
  • query answering
  • game design
  • database systems
  • databases
  • data analysis
  • serious games