A perceptual evaluation of social interaction with emotes and real-time facial motion capture.
Erik PetterssonVeronica SundstedtPublished in: MIG (2017)
Keyphrases
- social interaction
- motion capture
- real time
- markerless
- human body
- human motion
- social networks
- computer animation
- human figure
- human motion capture
- motion capture data
- human computer interaction
- computer graphics
- facial animation
- multi view
- social media
- facial expressions
- monocular video sequences
- social norms
- user interface
- mutual understanding
- competence development
- human faces
- learning process
- face recognition
- three dimensional