A Tangible Surface for Digital Sculpting in Virtual Environments.
Edouard CallensFabien DanieauAntoine CostesPhilippe GuillotelPublished in: EuroHaptics (2) (2018)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- physical environment
- computer graphics
- three dimensional
- augmented reality
- collision detection
- d objects
- learning processes
- virtual characters
- real environment
- role play
- virtual space
- virtual humans
- virtual learning environments
- serious games
- learning strategies