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Go&Grow: An Evaluation of a Pervasive Social Exergame for Caregivers of Loved Ones with Dementia.

Xin Yao LinHerman SaksonoElizabeth StowellMargie E. LachmanCarmen Castaneda-SceppaAndrea G. Parker
Published in: Proc. ACM Hum. Comput. Interact. (2020)
Keyphrases
  • database
  • social media
  • social interaction
  • evaluation methods
  • evaluation process
  • social context
  • genetic algorithm
  • data sets
  • machine learning
  • multi agent
  • evaluation method
  • evaluation criteria