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Affine Texture Mapping and Antialiasing Using Integer Arithmetic.
Philippe Nehlig
Djamchid Ghazanfarpour
Published in:
Comput. Graph. Forum (1992)
Keyphrases
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texture mapping
integer arithmetic
computer graphics
image based rendering
graphics hardware
d mesh
d objects
photorealistic
human faces
euclidean distance transform
three dimensional
virtual reality
binary images
field of view
shape descriptors
image synthesis