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Real-Time Space Carving Using Graphics Hardware.

Christian NitschkeAtsushi NakazawaHaruo Takemura
Published in: IEICE Trans. Inf. Syst. (2007)
Keyphrases
  • graphics hardware
  • real time
  • space carving
  • processing speed
  • surface reconstruction
  • texture mapping
  • image based rendering
  • face recognition
  • viewpoint
  • graphics processing units