Login / Signup
Using gamification to create opportunities for engagement, collaboration and communication in a peer-to-peer environment for making and using Remote Access Labs.
Lindy Orwin
Alexander A. Kist
Andrew D. Maxwell
Ananda Maiti
Published in:
exp.at (2015)
Keyphrases
</>
remote access
peer to peer
information sharing
remote laboratories
resource sharing
exchange information
real time
grid computing
e learning
learning environment
collaborative learning
virtual world
learning community
game mechanics
face to face interactions