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Applying Social Gamification in a Gamified Point System.

Boyang LiuJiro Tanaka
Published in: HCI (31) (2020)
Keyphrases
  • social interaction
  • neural network
  • human behavior
  • game design
  • socio technical
  • social networks
  • metadata
  • website
  • social media
  • serious games
  • user generated
  • social relationships
  • single point