Improving Learning Experience by Employing DASH-Based Mulsemedia Delivery.
Ting BiFabio SilvaGheorghita GhineaGabriel-Miro MunteanPublished in: GEM (2018)
Keyphrases
- learning experience
- learning tools
- e learning
- learning process
- learning outcomes
- learning styles
- mobile learning
- learning resources
- learning scenarios
- video games
- learning tasks
- virtual learning environments
- learning situations
- computer based learning
- assessment tool
- technology supported
- learning preferences
- learning design
- learning opportunities
- machine learning
- learning technologies
- learning materials
- game play