Driven by Extrinsic and Intrinsic Factors: Understanding Students' Acceptance of Augmented Reality Learning Applications.
Xueai LiJunjie ChuPublished in: CCHI (2022)
Keyphrases
- augmented reality
- learning process
- learning games
- user interface
- mixed reality
- face to face collaborative learning
- learning platform
- higher education
- online learning
- e learning
- learning experience
- mobile learning
- learning activities
- learning outcomes
- learning scenarios
- real scenes
- collaborative learning
- learning systems
- learning styles
- digital games
- virtual objects
- head mounted display
- molecular structures
- artificial intelligence