Factors Affecting Undergraduates' Acceptance of Educational Game: An Application of Technology Acceptance Model (TAM).
Roslina IbrahimRasimah Che Mohd YusoffKhalili KhalilAzizah JaafarPublished in: IVIC (2) (2011)
Keyphrases
- technology acceptance model
- factors affecting
- educational games
- perceived usefulness
- factors influencing
- game design
- video games
- learning tools
- game based learning
- computer games
- technology adoption
- structural equation modeling
- user acceptance
- online game
- foreign language
- technology acceptance
- serious games
- game play
- information quality
- computer self efficacy
- empirically tested
- theoretical framework
- digital games
- positive effects
- learning environment
- teachable agent