Challenges for Creativity and Innovation in Mobile and Transient Virtual Environments.
Carl AdamsPublished in: Organizational Dynamics of Technology-Based Innovation (2007)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- physical environment
- collision detection
- mobile devices
- mobile phone
- virtual characters
- virtual space
- virtual humans
- virtual objects
- case study
- interaction model
- virtual agents
- virtual training
- serious games
- mobile applications
- virtual learning environments
- project management
- augmented reality
- mobile learning
- three dimensional
- idea generation
- computer vision