Acceleration of Terrain Rendering Using Cube Mesh.
Dong-Soo KangByeong-Seok ShinPublished in: HCI (14) (2007)
Keyphrases
- terrain modeling
- real time rendering
- view dependent
- implicit surfaces
- d mesh
- multiresolution
- computer graphics
- data cube
- multi dimensional
- three dimensional
- texture mapping
- image based rendering
- real time
- d scene
- high quality
- image synthesis
- graphics hardware
- ray tracing
- photorealistic
- delaunay triangulation
- image based modeling
- mesh generation
- national library of medicine
- rough terrain
- databases
- image generation
- high fidelity
- triangle mesh
- elevation data
- volumetric data
- cluster of workstations
- wheeled mobile robots