Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality.
Peter WagnerJuno KimRobert S. AllisonStephen A. PalmisanoPublished in: SIGGRAPH ASIA Posters (2023)
Keyphrases
- virtual reality
- head mounted display
- augmented reality
- virtual environment
- live video
- virtual objects
- virtual museum
- three dimensional
- virtual world
- computer graphics
- real scenes
- photorealistic
- gaze contingent
- virtual humans
- virtual space
- collaborative virtual environments
- video data
- tangible user interface
- multimedia
- multi view
- virtual reality technology