Emote toWin: Affective Interactions with a Computer Game Agent.
Jonghwa KimNikolaus BeeJohannes WagnerElisabeth AndréPublished in: GI Jahrestagung (1) (2004)
Keyphrases
- computer games
- pedagogical agents
- pilot study
- game design
- interacting agents
- multi agent
- multi agent systems
- multiagent systems
- intelligent agents
- autonomous agents
- game play
- educational games
- video games
- agent model
- open multiagent systems
- software agents
- commercial games
- digital entertainment
- case study
- agent interactions
- human players
- autistic children
- serious games
- game development
- path planning
- human computer interaction
- dynamic environments
- synthetic characters