3D graphics accelerator platform for mobile devices.
Jung-Woo KimJae-One OhCheol-Ho JeongJae-Hyun KimPublished in: FPT (2004)
Keyphrases
- mobile devices
- mobile applications
- mobile phone
- mobile learning
- context aware
- virtual reality
- mobile computing
- mobile environments
- smart phones
- m learning
- real time
- location aware
- mobile services
- parallel implementation
- location based services
- computing devices
- content based retrieval
- mobile platform
- mobile users
- embedded devices
- website
- mobile commerce
- desktop computers
- remote server
- short message service
- handheld devices
- wifi
- mobile technologies
- ubiquitous computing
- data management
- database systems
- learning algorithm
- data sets