Exploring the Use of Augmented Reality in a Kinesthetic Learning Application Integrated with an Intelligent Virtual Embodied Agent.
Muhammad Zahid IqbalEleni E. ManginaAbraham G. CampbellPublished in: ISMAR Adjunct (2019)
Keyphrases
- augmented reality
- learning games
- virtual objects
- virtual reality
- mixed reality
- human computer interaction
- learning process
- sensory motor
- multi user
- markerless
- camera tracking
- real environment
- learning systems
- real scenes
- computer generated imagery
- input device
- artificial intelligence
- virtual environment
- vision system
- user interface