Research on english E-learning teaching model based on digital entertainment and gamification experience: Interactive teaching experience.
Xiao HanPublished in: Entertain. Comput. (2025)
Keyphrases
- e learning
- communication skills
- language skills
- learning environment
- higher education
- enhancing learning
- language learning
- user experience
- learning process
- digital entertainment
- distance learning
- learning in higher education
- post secondary
- effective learning
- online learning
- classroom teaching
- blended learning
- serious games
- problem based learning
- engineering education
- learning analytics
- remote laboratories
- high school
- learning systems
- engineering courses
- distance education
- life long
- learning objects
- educational process
- virtual classroom
- virtual reality
- interactive systems
- hong kong
- learning experience