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EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.

Samantha ClarkeDaryl J. PeelSylvester ArnabLuca MoriniHelen KeeganOliver Wood
Published in: Int. J. Serious Games (2017)
Keyphrases
  • interactive learning
  • serious games
  • web based learning
  • e learning
  • information and communication technologies
  • role play
  • virtual reality
  • digital games
  • learning community