Accelerated Volume Rendering with Homogeneous Region Encoding using Extended Anisotropic Chessboard Distance on GPU.
Alphan EsHacer Yalim KelesVeysi IslerPublished in: EGPGV@EuroVis/EGVE (2006)
Keyphrases
- volume rendering
- graphics hardware
- ray casting
- homogeneous regions
- city block
- volume data
- tensor scale
- distance transform
- real time
- image filtering
- processing speed
- image based rendering
- texture mapping
- segmentation algorithm
- graphics processing units
- gray level
- tensor voting
- space variant
- region growing
- general purpose
- parallel implementation
- gpu implementation
- scale space theory
- multiscale
- computing systems