Application and Practice of Augmented Reality Technology in the Design of K-12 Education-assisted products.
Luyue ZhangMingzhi ChengYutian ShiHao LiYatian XuePublished in: CIPAE (2020)
Keyphrases
- augmented reality
- learning games
- tangible interaction
- user interface
- teacher professional development
- virtual reality
- interaction design
- key technologies
- human computer interaction
- virtual objects
- mixed reality
- real scenes
- live video
- markerless
- design space
- computer generated images
- head mounted display
- e learning
- promising experimental results demonstrate
- camera tracking
- distance learning
- three dimensional
- input device
- product design
- computer graphics