VR-Drop: Exploring the Use of Walking-in-Place to Create Immersive VR Games.
Sam TregillusPublished in: CHI Extended Abstracts (2016)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual reality environments
- virtual space
- serious games
- computer graphics
- virtual reality technology
- augmented reality
- virtual training
- computer games
- virtual humans
- three dimensional
- signal processing
- nash equilibrium
- game playing
- real time
- collaborative virtual environments
- monte carlo