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Hardware-Accelerated Collision Detection using Bounded-Error Fixed-Point Arithmetic.
Andreas Raabe
Stefan Hochgürtel
Joachim K. Anlauf
Gabriel Zachmann
Published in:
J. WSCG (2006)
Keyphrases
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fixed point
collision detection
floating point
virtual environment
computer graphics
sufficient conditions
deformable objects
rigid body
bounding box
constraint databases
fixed point theorem
dynamical systems
belief propagation
image processing
image sequences
higher order