Ethical Concerns of the Use of Virtual Avatars in Consumer Entertainment.
Divine MaloneySandhya RajasabesonAlex MooreJacob CaldwellJacob ArcherAndrew C. RobbPublished in: VR (2019)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- virtual objects
- virtual characters
- multi user
- nonverbal communication
- electronic commerce
- augmented reality
- virtual space
- smart objects
- ethical issues
- virtual laboratory
- mixed reality
- video games
- learning experience
- case study
- decision making
- computer vision
- information retrieval
- machine learning
- real time