Serious digital game for heart failure self-management by older adults: A pilot study.
Kavita RadhakrishnanPaul TopracMatt O'HairPaul A. BradleyMiyong KimMike MackertPublished in: AMIA (2016)
Keyphrases
- pilot study
- older adults
- heart failure
- digital games
- computer games
- health care
- educational games
- game design
- normal subjects
- game play
- heart disease
- learning environment
- smart home
- computer literacy
- ambient assisted living
- game based learning
- serious games
- learning tools
- chronic disease
- clinical data
- video games
- user groups
- statistically significant
- activity recognition
- collaborative learning
- medical images
- artificial intelligence